Notes

Dec 19th: The friendly wargame

The nineteenth day of The Refinement Club’s Advent calendar features an idea by Jonatan Filip and Christel Marie Blunck about a new kind of wargame.

There is a lot of violence in the world. Even though we know this is horrible, we tend to chill out in the sofa getting our mind off stress while playing videogames simulating wars with life realistic graphics. It you ask me, the only thing missing in the game would be the cute children you shoot or the button you push to rape the women.

How about a game where you get points for not killing?

You start off as in an ordinary wargame. The videogame should be realistic in graphics, and also have children and women and chickens and trash. Everything you would find in an ordinary war. You have the ability to shoot, chase and do all the ordinary stuff. But what you usually get rewarded for, will not give you any noteworthy points. You will get the really good points by not killing.

Ex. you can shoot someone in the knee. By doing this you can be sure that the person will not be following you for some while. But shooting in the knee can give the victim problems later in life. Therefore it is not as rewarding as a fleshwound in a sholder or a thigh. Be sure to shoot the person in the arm where he is holding the gun, of course! Later in life, the victim can brag about the scar rather than having problems with it. 

Your enemies will be just as dangerous and ready to kill as in an ordinary game, but by taking their weapons or making them listen in some way, you can talk to them and perhaps negotiate, or if they are stupid,- or on drugs,- you can give them cigarettes to make them like you.

You can get good samarithans points for helping the enemy´s wounded. You get rewarded for hiding the kids and finding them food.

In the end, restoring peace in the city or perhaps the country, is the goal.

Would you like to submit your own idea to our calendar? Go ahead!


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